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Thursday, December 29, 2011

HE TALKS TO ME HERE



“The revolt from the inside didn’t work. I played your games, bought your albums and wore your fucking t-shirts. The only solution to a circleis a straight line, a straight beeline out, over, beyond! The Mother HiveBrain syndicate must be the line, beeline! and hit them where it counts.I…triangle!” the boy exclaimed, leaning back, his eyes bugging out.“Triangle!”

“Beep! A beep it goes!” He looked around suspiciously as he linkedthree paper clips together in a triangle, dipped it in nearby imitationmaple syrup, and stuck it to his forehead regally, as if it were a crown.“This is where… This is how I contact them. Jam the signal! Ha…”Banging on the table with his fist, he continued, “Their transmitter device, which transmits its insipid reality to the masses, receiving messages from the hidden brain of the system, must be removed. DevonLenny’s must be destroyed!”

Wednesday, December 28, 2011

Monday, December 26, 2011

ketchup & fried circuitry


Agent 139 suddenly rose. “I am the monkey flower!” he proclaimed. The waitress grunted and began ambling his way, prepared to tell him to sit in his seat and be a good patron. The Agent gave her such a withering stare that she stopped in mid-stride.

“Hear me out!” he screamed. Even the suits in non-smoking stopped, their forks dangling in their suddenly limp hands.

“Fuck it all. Thirty million years of evolution for ‘Singled Out,’ the Spice Girls, and sublimated brutality. Thirty million years and Eminem is the most forward thinking artist on the air? Come on and come off it, you fucking disappoint me. You’re letting your religious iconography be populated by the likes of DMX and Pepsi Cola? I’ll have another hit off the joint and continue to be mindfucked by the boys on the major networks. I mean, I am, after all, nothing more than a product of this…rightright? That my consciousness is not congruent with the agreed upon world view—that is a fluke, a minor mishap, an inconvenience at my expense? A country based on the rights of the many at the expense of the one—who ever thought that the many consists of the one?—and we expect to have individuality? Individuality is itself a trap, a sham. What does this strip-mall of insecurity, this plethora of sensory overstimulation lack? To use the terminology of our late syphilitic friend, a will to power, a will to meaning.”

At this Frederick looked confused. “Late?” he asked. The Agent did not pause, however. He had a far away, highly ecstatic look in his eyes. The tone of his voice had changed, it was now deep and powerful. Johny could see that he was brandishing a curved hunting dagger behind his back.


“Why do you call yourself 139?” Johny asked suddenly, completely spoiling the mood.

139 looked over his shoulder at him. “Top of mind awareness… branding and marketing haven’t you been listening?”

Sunday, December 25, 2011

Openers & Closers

by Narrator

There are two teams: Indigo and Violet. You can be on either team.

Oftentimes it is difficult to distinguish which squares are Indigo and which are Violet. Players frequently confuse the two. This is an important aspect of gameplay.



Inside the sculptured curve of your belly, there is a key of indeterminate material. It may appear metallic, but may in fact be a composite of various plastics and alloys. It is not necessary for you to know the composition of your key. In fact, it is better if you do not know.

Your key is unique in all existence because it unlocks doors other keys can not unlock. On the opposite team, players have keys that lock doors you can not lock. The object of the game is to find all the doors you can, and try to unlock them. Or, if you are on the opposite team, to find doors and lock them.

You can never know if you are locking or unlocking, opening or closing. You may find yourself believing that you are unlocking and opening a door when, in fact, you are closing and locking one.

Recent research indicates that there may be more than two teams. There is evidence of teams designated as Ultraviolet and Ultraindigo. These two are even more difficult to discern than their more prevalent counterparts. (We can not see them with the naked eye.)

It is perfectly legal to change teams at any time. You may not realize when you have changed teams.

If you go out of bounds, your piece will be moved to the bottom and you will start again from the top.

The text on the box reads: "This is the game, old as Time Itself. You have been playing since before you were born and you will never stop, even after you pass from this earth."

In older versions of the game, there is an illustration of a rabbit wearing a purple tophat on the cover of the box. Newer editions have omitted this design, opting instead for a nondescript flourish of dubious origin. Players have reported experiencing nausea and feelings of dread after concentrating on the flourish for more than a few seconds at a time.

These are your only clues.

Thank you, good luck, good night and godspeed.


Friday, December 23, 2011

Structions

by Narrator



These are the holy documents. They do not contain a shred of truth. The hallucination of truth is achieved only through personal reflection and inference. You are not on The Path. This is not The Way. There is no Way back and you will never find it. Relinquish hope, but not grim amusement. Only one will serve you. The time will come when you will know. Pet bunnies. Stroke their little ears and kiss their little noses. A great boon may be granted. If you are on a quest, go backwards. Place the holly branches on the bier. Do not look at what is buried there. Throw three coins into the ground and walk quickly away. Pray to gods you do not know and have faith that the coins will take root. Give the fruit of the trees to your enemies. Build small houses in the dark, in the time between snowflake and starlight and sparrow flight. Pretend to know what this means and try to feel wise. Convince yourself that the quest really matters and that you know the next step. When it is time to take the next step, hesitate. Fall asleep beside a stream and you will hear the voices of the spirits who dwell there. They will not show you The Way. They will take your heart and you will despair for seven and seven years. Maybe that is The Way. You will never know. But you will smile knowingly when it is done.

Do not follow these instructions; you are doomed. Disregard any hidden images. Coincidences are just that. Keep your eyes open for further messages. You can only approach by avoiding the approach.


404 documents Six: MONARCH MIND CONTROL.


(More 404.)

I remember Bradley taking me aside once, and confiding in me in one of his rare moments of near humanity. He seemed perturbed, anxious. The music in the background wasn’t helping anything, and seemed keyed into our conversation on some synchronistic level.





“You are familiar with some of the black ops the CIA ran on unsuspecting test subjects concerning mind control, right?”

I nodded. We were in my basement at the time, converted into a makeshift recording studio. I was busy trying to ignore him as he spoke over my shoulder. He was making me uncomfortable but didn’t seem to notice or care.

“Yeah, sure. What are you getting at?”

“Well, I’m sure you have heard of Operation Monarch, alternately Operation Mockingbird. Commonly referred to in Discordian circles as Operation Mindfuck, or just O.’.M.’. …”

Consent Is Relative.


NS: I'd like to know what you had in mind with all of these mirrors.

AC: In relation to the mirrors, there's the outward projection of outward vulnerability, the "school girl" outfit, etc. but there's a place inside that the others 'can't' touch. The distinction between sex/lovemaking and pornography, I think, is just this, that there is this internalization, "fucking them" as a sign of your own ability to have sex with anyone-- and it doesn't mean anything. Now, this isn't quite the distinction that Joyce made, but he was thinking aesthetically there, and I'm thinking psychologically.

NS: What are you trying to say, here?

Wednesday, December 21, 2011

Mother Hive Brain

The Mother Hive Brain Syndicate
Grand Lodge
Document LVX
"Nothing is true; everything is permitted."

MISSION STATEMENT:

The MHBS is a brotherhood of emancipation. All Agents will do what is in their power to free rather than enslave others, (Agents and otherwise.)

We acquire information and supply it to those who want to know. It is our express belief that although there is not an active conspiracy against the public, (via. the FBI, CIA, Aliens or otherwise), there is a cloud of unknowing conveyed through programming which intentionally or unintentionally creates robots who neither desire or are capable of dealing with the responsibility or repercussions of being a fully functional individual/biot. (Information and evidence of existing conspiracies are of interest to the Agency, however.)

Due to this, we do not confirm or deny the truth of any of the information which we provide. However, we do hereby state that all of our missions, if followed to completion, will indeed lead to increased evolution and the potential of heightened consciousness frequency.

There are two classes of Agents in the Syndicate: active and non-active. Active agents are responsible for missions as well as recruits, but have access to all information related to those missions upon request. Non-active Agents are responsible to make recruits at their leisure.

AGENT RESPONSIBILITIES:

To awaken others in all manners, be they covert or otherwise, using methods such as pranking (reality tunnel manipulation), consensual drug induced psychonaut travel, tantra, etc. We define "awakening" as the state in which one has been cut off from ego and belief models to the extent that they are capable of manipulating belief and ego manifestation at their will.

Agents that do not supply recruits in a reasonable amount of time and refuse to follow through on any assignments will be terminated in whatever way we deem necessary.

Information that the Agency considers 'Confidential' must not be conveyed in any form without the consent of the Agency.

Increase chaos in all systems in your vicinity.

AGENCY RESPONSIBILITIES:

The Agency has no legal liability in relation to the actions of Agents outside of their express mission statements.

The Agency is required to fulfill requests for information from all active Agents. If an Agent desires, for instance, a contact that is learned in Celtic Rune Magic or how to clean an M-16, the Agency will find said contact within a reasonable amount of time.

Agents may feel free to resign at any time, except during a sensitive mission, in which case they may resign at the completion of the mission.

"Everything is true; nothing is permitted."

DO YOU AGREE? (Y/N)