by Narrator
The key was a seed and when she swallowed it, a huge rosetree grew from her stomach and fed us all for thousands of years until one day an evil lord used the law of the land to claim the tree as his own and began charging the folk to collect the nectar, the petals, the branches and then, to increase his profits, he began harvesting from the tree and exporting her body parts to distant countries in exchange for strange new drugs and spices to sell to the folk, but he took too much and the tree withered until all that was left was a bush and a legend. If only we had risen up and cut off his head, it would not have come to this. We must always resist the tyranny of those who would steal what belongs to everyone.
Showing posts with label Narrator. Show all posts
Showing posts with label Narrator. Show all posts
Sunday, January 22, 2012
Sunday, December 25, 2011
Openers & Closers
by Narrator
There are two teams: Indigo and Violet. You can be on either team.
Oftentimes it is difficult to distinguish which squares are Indigo and which are Violet. Players frequently confuse the two. This is an important aspect of gameplay.

Inside the sculptured curve of your belly, there is a key of indeterminate material. It may appear metallic, but may in fact be a composite of various plastics and alloys. It is not necessary for you to know the composition of your key. In fact, it is better if you do not know.
Your key is unique in all existence because it unlocks doors other keys can not unlock. On the opposite team, players have keys that lock doors you can not lock. The object of the game is to find all the doors you can, and try to unlock them. Or, if you are on the opposite team, to find doors and lock them.
You can never know if you are locking or unlocking, opening or closing. You may find yourself believing that you are unlocking and opening a door when, in fact, you are closing and locking one.
Recent research indicates that there may be more than two teams. There is evidence of teams designated as Ultraviolet and Ultraindigo. These two are even more difficult to discern than their more prevalent counterparts. (We can not see them with the naked eye.)
It is perfectly legal to change teams at any time. You may not realize when you have changed teams.
If you go out of bounds, your piece will be moved to the bottom and you will start again from the top.
The text on the box reads: "This is the game, old as Time Itself. You have been playing since before you were born and you will never stop, even after you pass from this earth."
In older versions of the game, there is an illustration of a rabbit wearing a purple tophat on the cover of the box. Newer editions have omitted this design, opting instead for a nondescript flourish of dubious origin. Players have reported experiencing nausea and feelings of dread after concentrating on the flourish for more than a few seconds at a time.
These are your only clues.
Thank you, good luck, good night and godspeed.
There are two teams: Indigo and Violet. You can be on either team.
Oftentimes it is difficult to distinguish which squares are Indigo and which are Violet. Players frequently confuse the two. This is an important aspect of gameplay.
Inside the sculptured curve of your belly, there is a key of indeterminate material. It may appear metallic, but may in fact be a composite of various plastics and alloys. It is not necessary for you to know the composition of your key. In fact, it is better if you do not know.
Your key is unique in all existence because it unlocks doors other keys can not unlock. On the opposite team, players have keys that lock doors you can not lock. The object of the game is to find all the doors you can, and try to unlock them. Or, if you are on the opposite team, to find doors and lock them.
You can never know if you are locking or unlocking, opening or closing. You may find yourself believing that you are unlocking and opening a door when, in fact, you are closing and locking one.
Recent research indicates that there may be more than two teams. There is evidence of teams designated as Ultraviolet and Ultraindigo. These two are even more difficult to discern than their more prevalent counterparts. (We can not see them with the naked eye.)
It is perfectly legal to change teams at any time. You may not realize when you have changed teams.
If you go out of bounds, your piece will be moved to the bottom and you will start again from the top.
The text on the box reads: "This is the game, old as Time Itself. You have been playing since before you were born and you will never stop, even after you pass from this earth."
In older versions of the game, there is an illustration of a rabbit wearing a purple tophat on the cover of the box. Newer editions have omitted this design, opting instead for a nondescript flourish of dubious origin. Players have reported experiencing nausea and feelings of dread after concentrating on the flourish for more than a few seconds at a time.
These are your only clues.
Thank you, good luck, good night and godspeed.
Friday, December 23, 2011
Structions
by Narrator

These are the holy documents. They do not contain a shred of truth. The hallucination of truth is achieved only through personal reflection and inference. You are not on The Path. This is not The Way. There is no Way back and you will never find it. Relinquish hope, but not grim amusement. Only one will serve you. The time will come when you will know. Pet bunnies. Stroke their little ears and kiss their little noses. A great boon may be granted. If you are on a quest, go backwards. Place the holly branches on the bier. Do not look at what is buried there. Throw three coins into the ground and walk quickly away. Pray to gods you do not know and have faith that the coins will take root. Give the fruit of the trees to your enemies. Build small houses in the dark, in the time between snowflake and starlight and sparrow flight. Pretend to know what this means and try to feel wise. Convince yourself that the quest really matters and that you know the next step. When it is time to take the next step, hesitate. Fall asleep beside a stream and you will hear the voices of the spirits who dwell there. They will not show you The Way. They will take your heart and you will despair for seven and seven years. Maybe that is The Way. You will never know. But you will smile knowingly when it is done.
Do not follow these instructions; you are doomed. Disregard any hidden images. Coincidences are just that. Keep your eyes open for further messages. You can only approach by avoiding the approach.
These are the holy documents. They do not contain a shred of truth. The hallucination of truth is achieved only through personal reflection and inference. You are not on The Path. This is not The Way. There is no Way back and you will never find it. Relinquish hope, but not grim amusement. Only one will serve you. The time will come when you will know. Pet bunnies. Stroke their little ears and kiss their little noses. A great boon may be granted. If you are on a quest, go backwards. Place the holly branches on the bier. Do not look at what is buried there. Throw three coins into the ground and walk quickly away. Pray to gods you do not know and have faith that the coins will take root. Give the fruit of the trees to your enemies. Build small houses in the dark, in the time between snowflake and starlight and sparrow flight. Pretend to know what this means and try to feel wise. Convince yourself that the quest really matters and that you know the next step. When it is time to take the next step, hesitate. Fall asleep beside a stream and you will hear the voices of the spirits who dwell there. They will not show you The Way. They will take your heart and you will despair for seven and seven years. Maybe that is The Way. You will never know. But you will smile knowingly when it is done.
Do not follow these instructions; you are doomed. Disregard any hidden images. Coincidences are just that. Keep your eyes open for further messages. You can only approach by avoiding the approach.
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